Week 6 Update

The 2nd year Grads just had their first presentation to the IGM faculty and received feedback on our  various prototypes. Currently team BABBStone is working on different projects until next Monday. Bryan, Sam and myself are working on a prototype called Rhythm Fencer in which two players fence, but must move based on an underlying rhythm. Bryan has named Brace Yourself Game’s  Crypt of the Necrodancer and Messhof’s Nidhogg as his main influences (many on the team have been gripped by Necrodancer fever for the last 48 hours). It will be a 2D, side-scrolling game, with Tiled movement and rock-paper-scissors style mechanics. We decided to try this prototype out, despite it’s lack of strong emotional target, to explore more rhythm-based interactions. The prototype will likely not be selected as our final concept for our thesis work, but perhaps will yield some interesting mechanics and interactions. I suggested that we try to implement a high-drama feel and one of our faculty advisers recommended creating tension in the form of rhythmic dissonance to help hit that target.

NecroDancer

Nidhogg_video_game_animated_gameplay

That’s all for now,

Bob

Gif sources:

Let’s Play Crypt of the Necrodancy

Nidhogg Wikipedia Page

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